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The Lord of the Rings Online: Rise of Isengard

The Lord of the Rings Online:
Rise of Isengard
The Lord of the Rings Online - Rise of Isengard.jpg
Developer(s) Turbine, Inc.
Publisher(s) Turbine, Inc.
Engine Turbine G3
Platform(s) Microsoft Windows
Release date(s) September 27, 2011
Genre(s) MMORPG
Mode(s) Multiplayer

The Lord of the Rings Online: Rise of Isengard is the third expansion pack for the MMORPG The Lord of the Rings Online, released on September 27, 2011. This is the third expansion pack for The Lord of the Rings Online and, like the previous expansion, it is available as a web-based download only.

The Rise of Isengard officially brings the game's timeline to the events of The Two Towers. Players accompany the Grey Company as they ride to the aid of Aragorn, traveling through the new areas of Dunland, The Gap of Rohan, and the legendary region of Isengard, seat of Saruman the White. New game enhancements include a level cap increase to 75, level 75 legendary items, a new crafting tier, a 24-man raid, stat cap removal and improved virtue traits. There were also several major class revisions; the minstrel and the champion classes, in particular. The Epic Story was advanced with Volume 3 Book 4: The Rise of Isengard and introduced such iconic characters as Grimbold, Théodred, Grima Wormtongue and Saruman the White.

The expansion was first announced on November 19, 2010 and made available for pre-order June 7, 2011, when Turbine announced a release date of September 27. Various pre-order deals were made available including special in-game titles and items. The Rise of Isengard closed-beta launched on July 27 and closed several weeks before live release.

Rise of Isengard continues the storyline that began shortly after Siege of Mirkwood expansion and is described in that article.

Book 4 - Rise of Isengard

Passing into the lands of Dunland, the Rangers investigate the loyalties of the local tribes of Dunlendings. Some are fiercely loyal to Saruman, other openly oppose him and many have not yet been convinced to do either. The Falcon-clan of Tur Morva village offers the Rangers shelter in exchange for their help against Saruman. The Rangers busy themselves with preparations for war while the player is sent to scout the rest of Dunland. Finding a surprise ally in Nona, who insists that she does not need Halbarad's permission to travel over her own land, the player and the Rangers come into first contact with the Rohirrim. Riders led by Grimbold hold the Fords of Isen against inevitable assault, while Théodred, son of King Théoden, leads a smaller scouting party into the lands of the Dunlendings, who have been sworn enemies of Rohan for centuries. Returning to village of Tur Morva, the player finds a betrayal waiting for them: the clan decided that more is to be gained by siding with Saruman than by opposing him. The Grey Company is caught unprepared, many Rangers are killed and the rest captured.


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