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The Lion King (video game)

The Lion King
The Lion King Coverart.png
Packaging for the Genesis version
Developer(s) Westwood Studios
Publisher(s) Virgin Interactive
Distributor(s) Walt Disney Computer Software
Director(s) Louis Castle
Producer(s) Louis Castle
Patrick Gilmore
Paul Curasi
Designer(s) Seth Mendelsohn
Programmer(s) Rob Povey
Barry Green
Artist(s) John Fiorito
Alex Schaeffer
Christina Vann
Ann-Bettina Colace
Composer(s) Sega Genesis
Matt Furniss
Amiga, PC
Allister Brimble
Super NES
Frank Klepacki
Dwight Okahara
Patrick Collins
Platform(s) Genesis, Super NES, Nintendo Entertainment System, Game Boy, PC, Amiga, Game Gear, Master System
Release Super NES, Genesis
  • NA: December 8, 1994
  • PAL: December 8, 1994
Amiga Nintendo Entertainment System
  • EU: May 25, 1995
Master System
  • EU: 1994
Game Gear Game Boy
  • EU: December 8, 1994
  • NA: April 1995
Genre(s) Platform game
Mode(s) Single player

The Lion King is a platformer video game based on Disney's popular animated film of the same name. The title was developed by Westwood Studios and published by Virgin Interactive for the Super NES and Genesis in 1994, and was also ported to the Nintendo Entertainment System, Game Boy, PC, Amiga, Master System, and Game Gear. The NES, Master System and Amiga versions were only released in the PAL region, with the NES version in particular being the last game released for the platform in the region. The game follows Simba's journey from a young care-free cub to the battle with his evil uncle Scar as an adult.

The Lion King is a side-scrolling platform game in which players control the protagonist, Simba, through the events of the film, going through both child and adult forms as the game progresses. In the first half of the game, players control Simba as a child, who primarily defeats enemies by jumping on them. Simba also has the ability to roar, using up a replenishable meter, which can be used to stun enemies, make them vulnerable, or solve puzzles. In the second half of the game, Simba becomes an adult and gains access to various combat moves such as scratching, mauling, and throws. In either form, Simba will lose a life if he runs out of health or encounters an instant-death obstacle, such as a bottomless pit or a rolling boulder.

Throughout the game, the player can collect various types of bugs to help them through the game. Some bugs restore Simba's health and roar meters, other more rare bugs can increase these meters for the remainder of the game, while black spiders will cause Simba to lose health. By finding certain bugs hidden in certain levels, the player can participate in bonus levels in which they play as either Timon or Pumbaa to earn extra lives and continues. Pumbaa's stages have him collecting falling bugs and items until either one hits the bottom of the screen or he eats a bad bug, while Timon's stages have him hunting for bugs within a time limit while avoiding spiders.


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Wikipedia

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