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The Lab (video game)

The Lab
The lab logo.jpg
Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Series Portal
Engine
Platform(s) Microsoft Windows
Release date(s)
  • WW: April 5, 2016
Genre(s) Action
Mode(s) Single-player

The Lab is a room scale virtual reality (VR) video game developed by Valve Corporation, and released for Microsoft Windows on April 5, 2016. It utilizes VR technology and the HTC Vive device to showcase a series of play experiences accessed through a hub room. The game is set in the Portal universe and offers eight different game types that involve short demo experiences that utilize different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included.

The majority of movement within the game utilizes full 3D motion via the HTC Vive camera system and two hand-held motion controllers (or an attached Steam controller). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for minigames involving dodging projectiles. The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face.

There are eight different minigames available in The Lab. They exist as pocket universes within the pocket universe that is the hub area, itself within the Aperture Science lab.

Compared to the Angry Birds series of games, this minigame uses a calibration machine that shoots Personality Cores at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available. Each core has a different main personality trait, with a variety of voices contributing to the roles.


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