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The Journeyman Project

The Journeyman Project
The Journeyman Project Cover.png
Developer(s) Presto Studios
Publisher(s) Presto Studios
Sanctuary Woods
Bandai
Designer(s) David Flanagan
Engine Macromedia Director 2.0
Platform(s) Mac OS, Windows
Release (The Journeyman Project) January 6, 1993
(TJP Turbo) 1994
Genre(s) Adventure game
Mode(s) Single player

The Journeyman Project is a time travel adventure computer game developed by Presto Studios.

The game features a first-person perspective. The protagonist sees a display, a rectangle shaped visor (acting as a monocle for Agent 5). This user interface helps to reduce the movie size and maintain relatively high frame rates. Controls work as four interface buttons located below the screen. They move Agent 5 forward and backward, and rotate Agent 5 left and right.

The Journeyman Project was billed as interactive movie adventure game, where the player is presented with several clues and puzzles that must be solved in order to move on or finish the level. Items that the player finds can be helpful or harmful as he attempts to explore his surroundings. The most important of these items are the seven bio-chips, which enhance the player-character's abilities in various ways. The game's user interface stores the bio-chips in a special "bio-chip panel", which serves as a "quick-menu" for activating and deactivating the various chips.

The game takes place in the distant future, after the Earth has been united to a peaceful global community. A scientist has discovered the technology of time travel but because of its dangerous nature, the prototype machine, 'Pegasus', has been placed under government supervision and further attempts at traveling through time or developing time travel technology are forbidden by law.

The game begins as humanity welcomes the first alien delegation to visit the planet, and prepares to answer positively to an invitation to join the interplanetary "Symbiotry of Peaceful Beings". During the induction ceremony, the government-operated Temporal Security Annex, which was established to oversee the lock-down of the Pegasus machine, detects three temporal disturbances that have altered the timeline; the Annex mobilizes Agent 5 to correct the disruptions, which have altered the timeline so that Earth's meeting with the Symbiotry representatives is one of mutual distrust and aggression rather than cooperation.

Upon arriving at the Annex, Agent 5 discovers that the anachronisms are related to Earth's first contact with the Symbiotry; ten years prior, the aliens had extended their offer, and planned to return in one decade to receive Earth's answer. An unknown party has altered the timeline to prevent contact with the Symbiotry, either through preventing them from reaching Earth or changing humanity's reaction to the aliens' arrival.

The disruptions occurred during three key events in Earth's recent past:

After exploring all three time periods, and collecting evidence from each, Agent 5 discovers that the person responsible for the disruptions is Dr. Elliot Sinclair, the inventor of the Pegasus time machine. He fears that the aliens are a malevolent force rather than a peaceful race, and is doing everything in his power to make Earth an unsuitable candidate for joining the aliens.


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