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The Humans (video game)

The Humans
The Humans
Amiga CD32 cover art
Developer(s) Imagitec Design
Publisher(s) GameTek
Designer(s) Rod Humble
Platform(s) Mega Drive/Genesis, Super NES, Game Boy, Amiga, Amiga CD32, PC, Jaguar, Lynx, Atari Falcon, Nintendo DS
Release date(s) 1992
Genre(s) Puzzle
Mode(s) Single player
Review scores
Publication Score
AllGame PC: 4/5 stars
EGM Genesis: 6.75/10
Jaguar: 6.4/10
Amiga Mania Amiga: 93/100

The Humans is a puzzle game published and released by GameTek in 1992. The goal of The Humans varies per level, but is usually to bring at least one of the player-controlled humans to the designated end area, marked by a red tile. To do this, the player must take advantage of the humans' ability to build a human ladder and use tools, such as spears, torches, wheels, ropes, in later levels, a witch doctor.

The Humans was released for many different consoles, with the Jaguar and Lynx versions, published by Atari, titled Evolution: Dino Dudes and Dinolympics respectively. Two sequels have been released: The Humans 2: The Jurassic Levels for Amiga and PC, and The Humans III: Evolution—Lost in Time... for Amiga (AGA) and PC. In 2009, it was rereleased for Windows under the name The Humans: Meet the Ancestors! Upon its release, The Humans was received very well, praised for its originality and decent graphics and music.

The Humans is a puzzle game whose objective is to manipulate the given number of humans, taking advantage of abilities and tools, to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs, or bringing at least one human to the end point, marked by a conspicuous red tile. Each level is independent of the next, each with its own tools, goal, and set number of humans allowed per level. The only things that carry from level to level are the total number of humans in the player's tribe and the player's total score.

The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge. For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily. Certain levels also feature NPC's, like the pterodactyl that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage. Several forms of enemy appear and can range from dinosaurs that eat a human if he is unarmed and within its walking range to spear-wielding members of enemy tribes.


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