The Guild 2 | |
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European box art
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Developer(s) | 4HEAD Studios |
Publisher(s) |
JoWooD Productions Deep Silver |
Director(s) | Ulrich Haar |
Producer(s) | Tobias Severin |
Designer(s) | Lars Martensen, Thomas Fischer, Paul Kamma |
Programmer(s) | Stefan Dilger, Lukas Henschkeref, Uwe Hoepner |
Artist(s) | Matthias Kastner, Matthias Andre, Simon Fuchs |
Composer(s) | Tilman Sillescu, Alexander Roder, Markus Schmidt |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Life simulation |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 62% |
Metacritic | 61/100 |
Review scores | |
Publication | Score |
1UP.com | C+ |
AllGame | |
GameSpot | 6/10 |
GameZone | 7.5/10 |
IGN | 6.5/10 |
VideoGamer.com | 4/10 |
X-Play | |
GameStats | 7.3/10 |
Hooked Gamers | 5/10 |
Strategy Informer | 7.1/10 |
Award | |
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Publication | Award |
Best Sound Award |
The Guild 2 is a historical multiplayer real-time strategy video game developed by 4HEAD Studios and published by JoWooD Productions. It is the second installment in the historical real-time strategy video game series, following Europa 1400. The Guild 2 was released September 29, 2006, for PCs. The game uses the Gamebryo engine.
In The Guild 2's main story, the player creates a character who runs a business in a medieval world, eventually gets married and starts a dynasty; and attempts to outplay or eliminate the other computer-controlled dynasties in the single player mode, or against other players online in the multiplayer mode.
The Guild 2 is a combination life simulator and economic strategy game that is set in Europe, beginning in the year 1400. The player creates a character who becomes the founding member of a "dynasty," and, based on their chosen profession (also referred to as character class), may purchase, build, and take over various businesses. The game incorporates the following modes:
All game modes can be played in varying difficulties ranging from easy to hard, chosen by a slider on the game creation screen.
There are four main professions that the player may choose for the first member of the dynasty:
The player's character(s) may go to the town hall of the town that they start in and purchase new titles, which confer different benefits. The title progression is linear, beginning with "Commoner" and proceeding through "Citizen," "Patrician," and then to titles of nobility such as "Baron."
With the titles come privileges that may allow the character to perform political acts like applying for public office and owning more businesses. A higher title also allows characters to improve and upgrade their homes.