Author | Robert Axelrod |
---|---|
Country | United States |
Language | English |
Genre | Philosophy, sociology |
Publisher | Basic Books |
Publication date
|
December 5, 2006 |
Media type | Hardback, paperback, audiobook |
Pages | 241 |
ISBN | |
OCLC | 76963800 |
302 14 | |
LC Class | HM131.A89 1984 |
The evolution of cooperation can refer to:
This article is an introduction to how game theory and computer modeling are illuminating certain aspects of moral and political philosophy, particularly the role of individuals in groups, the "biology of selfishness and altruism", and how cooperation can be evolutionarily advantageous.
The idea that human behavior can be usefully analyzed mathematically gained great credibility following the application of operations research in World War II to improve military operations. One famous example involved how the Royal Air Force hunted submarines in the Bay of Biscay. It had seemed to make sense to patrol the areas where submarines were most frequently seen. Then it was pointed out that "seeing the most submarines" depended not only on the number of submarines present, but also on the number of eyes looking; i.e., patrol density. Making an allowance for patrol density showed that patrols were more efficient – that is, found more submarines per patrol – in other areas. Making appropriate adjustments increased the overall effectiveness.
Accounts of the success of operations research during the war, publication in 1944 of John von Neumann and Oskar Morgenstern's Theory of Games and Economic Behavior (Von Neumann & Morgenstern 1944) on the use of game theory for developing and analyzing optimal strategies for military and other uses, and publication of John William's The Compleat Strategyst, a popular exposition of game theory, led to a greater appreciation of mathematical analysis of human behavior.
But game theory had a little crisis: it could not find a strategy for a simple game called "The Prisoner's Dilemma" (PD) where two players have the option to cooperate for mutual gain, but each also takes a risk of being suckered.
The prisoner's dilemma game (invented around 1950 by Merrill M. Flood and Melvin Dresher) takes its name from the following scenario: you and a criminal associate have been busted. Fortunately for you, most of the evidence was shredded, so you are facing only a year in prison. But the prosecutor wants to nail someone, so he offers you a deal: if you squeal on your associate – which will result in his getting a five-year stretch – the prosecutor will see that six months is taken off of your sentence. Which sounds good, until you learn your associate is being offered the same deal – which would get you five years.