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The Dishwasher: Vampire Smile

The Dishwasher: Vampire Smile
Thedishwashervampiresmile box xbox360.jpg
Developer(s) Ska Studios
Publisher(s) Microsoft Game Studios
Designer(s) James Silva
Series The Dishwasher
Engine Microsoft XNA
Platform(s) Xbox 360 (XBLA)
Microsoft Windows
Linux
macOS
Release date(s) Xbox 360
  • WW: April 6, 2011
Microsoft Windows, Linux, macOS
  • WW: TBA
Genre(s) Side-scroller, beat 'em up, hack and slash
Mode(s) Single-player, Multiplayer

The Dishwasher: Vampire Smile is a 2D side-scrolling beat 'em up video game. It was developed by Ska Studios and released on Xbox 360 via XBLA on April 6, 2011, and will be released on Microsoft Windows, Linux and macOS in early 2017. It is the sequel to The Dishwasher: Dead Samurai, also by Ska Studios, released in 2009. Players assume the roles of The Dishwasher and his stepsister Yuki, in two separate solo campaigns, as they battle through legions of enemies and try to unravel the secrets of their pasts. The main story revolves around The Dishwasher's quest for universal freedom and Yuki's quest for revenge against the three marks of power that robbed her of her life. The game was showcased at the PAX East 2010 convention.

Gameplay remains largely similar to that of its predecessor. The game is a side-scrolling beat 'em up where the player must violently dispense of enemies with the help of numerous weapons. Recurring elements from the original include Dish Magic and Shop Bots where one can buy upgrades and items with money received through defeating enemies. The biggest addition is a new playable character, Yuki, who controls differently from The Dishwasher in combat. Co-op has also been fully integrated into the story-mode allowing for an exclusive campaign. There are five new weapons in the game, including a large syringe dubbed The Painkiller and an oversized pair of scissors titled The Guillotine. Combat revisions have been made: now the player can stock up to four weapons at once with the help of two sets of load outs that can be interchanged at all times. Guns are now automatically mapped to function on the right trigger, and normal enemies no longer have exclusive executions as they are all down to weaponry. A new gameplay feature is the addition of collectible Beads that can be equipped to give various status effects such as improved strength against specific enemies or attacks draining health. The guitar minigame also makes a return; however, the Psycho Picks that were granted in the original game for finishing them do not.


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