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The Dig

The Dig
The cover artwork for The Dig
The cover artwork for The Dig, displaying the three astronauts in the story
Developer(s) LucasArts
Publisher(s) LucasArts
Designer(s) Sean Clark
Brian Moriarty
Artist(s) Bill Tiller
Writer(s) Orson Scott Card
Brian Moriarty
Steven Spielberg
Composer(s) Michael Land
Engine SCUMM (visual)
INSANE (cut scenes)
iMUSE (audio)
Platform(s) MS-DOS
Mac OS
Release date(s)

November 30, 1995

July 8, 2009 (Steam re-release)
Genre(s) Point-and-click adventure game
Mode(s) Single-player
Review scores
Publication Score
Adventure Gamers 3/5 stars
AllGame 4/5 stars (PC)
4.5/5 stars (MAC)
Edge 8 out of 10 (PC)
GameSpot 4.5 out of 10 (PC)
GameZone B
PC Gamer (US) 88%
Maximum 4/5 stars (PC)
Next Generation 4/5 stars (PC)
PC Magazine 3/4 stars
The Dig soundtrack
Studio album by Michael Land
Released January 23, 1996
Recorded 1995
Genre Ambient
Length 40:22
Label Angel Records
Producer Michael Land

November 30, 1995

The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers. Like other LucasArts adventure games, it uses the SCUMM video game engine. It also features a full voice-acting cast, including notable voice actors Robert Patrick and Steven Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional movies, with the latter created by Industrial Light & Magic.

The game is inspired by an idea originally created for Steven Spielberg's Amazing Stories series. Unlike other LucasArts adventure games, which typically included a good deal of humor, The Dig took a somber approach to its science fiction motif. In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are suddenly transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home.

The Dig received mixed-to-positive reviews, with critics primarily praising its atmosphere and soundtrack. Multiple reviewers said the game's puzzles were too difficult, and other aspects of the game, such as its graphics, voice acting, and dialogue, received mixed receptions. A novelization of the game was written by science fiction author Alan Dean Foster in conjunction with the game's development.


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