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The Da Vinci Code (video game)

The Da Vinci Code
The Da Vinci Code.jpg
Developer(s) The Collective, Inc.
Publisher(s) 2K Games
Distributor(s)
Producer(s) Cordy Rierson
Designer(s) Lisa Hoffman
Programmer(s) David Mark Byttow
Artist(s) David R. Donatucci
Writer(s)
  • David Kristofer Fried
  • Paul Robinson
  • Joseph Norris
Composer(s) Winifred Phillips
Platform(s) PlayStation 2, Xbox, Windows
Release date(s)
  • WW: May 19, 2006
Genre(s) Adventure, puzzle
Mode(s) Single player
Review scores
Publication Score
PC PS2 Xbox
Eurogamer 5/10
Game Revolution D D
GameSpot 6.5/10 6.5/10 6.5/10
GameSpy 2/5 stars 2/5 stars
IGN 4.5/10 4.8/10 4.8/10
OPM (US) 2.5/5 stars
OXM (US) 3/10
PC Gamer (US) 45%
Aggregate score
Metacritic 53/100 54/100 52/100

The Da Vinci Code is a 2006 adventure/puzzle video game developed by The Collective and published by 2K Games for PlayStation 2, Xbox and Microsoft Windows. Although the game was released on the same day the film of the same name opened in theatres, it is based on the 2003 novel by Dan Brown, not the film. As such, the characters in the game do not resemble nor sound like their filmic counterparts. The game also changes some aspects of Brown's original story; for example, in the novel and film, the religious sect is a fictionalized version of the real "Opus Dei" (meaning "work of God"), but in the game, the sect is changed to the completely fictional "Manus Dei" (meaning "hand of God").

The Da Vinci Code was met with mainly negative reviews across all platforms. Although some critics praised the game's fidelity to its source material, the majority criticized the graphics and basic gameplay, particularly the melee combat, arguing it failed as both an adventure game and a puzzle game. The game was also a commercial failure.

The Da Vinci Code is an action-adventure/puzzle game played from a third-person perspective. The aim of the game, as with both the book and the film, is to locate the Holy Grail. To achieve this goal, the player must gather clues, solve puzzles, and successfully evade or defeat enemies.

Players control both Robert Langdon and Sophie Neveu. Who the player controls during any given level is pre-determined; the player has no choice as to which character to use at any given time in the game. The differences between the two characters are purely for narrative purposes; in terms of gameplay, both characters have the same speed, strength and abilities, can use the same items, and share an inventory.


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