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The Complete Book of Dwarves

The Complete Book of Dwarves
Complete Book of Dwarves, The.jpg
The cover of the original printing of The Complete Book of Dwarves.
Author Jim Bambra
Illustrator Gerald Brom, Clyde Caldwell, Larry Elmore, Keith Parkinson, and Karl Waller
Series Player's Handbook Rules Supplements
Subject Dungeons & Dragons
Genre Role-playing games
Publisher TSR, Inc.
Publication date
1991
Media type Paperback
Pages 128
ISBN
OCLC 25321686
Preceded by The Complete Psionics Handbook
Followed by The Complete Bard's Handbook

The Complete Book of Dwarves is a supplemental rulebook for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc. It contains a variety of information useful to playing dwarf characters in the game, including information on strongholds, dwarven subraces, character "kits", role-playing, mining, and more. The book was later reprinted in November, 1993, with a slightly different cover.

The Complete Book of Dwarves contains an introduction, 11 chapters, and a number of character sheets designed for use by players with dwarf player characters.

The book's first chapter discusses the creation of dwarves in the Dungeons & Dragons world and dwarven myths regarding the creation of the world, as well as information on the dwarven afterlife.

This chapter describes the six main subraces of dwarves: hill dwarves, mountain dwarves, deep dwarves, sundered dwarves, duergar (also known as gray dwarves), and gully dwarves. This chapter does not contain information on the statistics for the various subraces, focusing instead on the differences between the subraces.

The third chapter of the book examines dwarven culture and lifestyle, including information on their clans, view of the world, emotions, diet, marriage, and life cycle.

This chapter contains information on how to create dwarf characters, including statistics for the various subraces and rules regarding maximum levels, ability score modifiers, movement, and age.

The fifth chapter has rules on new and expanded proficiencies, with an eye towards their use by dwarves.

The longest chapter in the book, this section describes 24 "character kits" designed for dwarf characters, allowing players to further customize their characters.


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