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The Bureau: XCOM Declassified

The Bureau: XCOM Declassified
Bureau XCOM Declassified cover.png
Developer(s) 2K Marin
2K Australia
2K China
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Director(s) Morgan Gray
Producer(s) John Chowanec
Alyssa Finley
Designer(s) Zak McClendon
Artist(s) Jeff Weir
Writer(s) Erik Caponi
Series X-COM
Engine Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, OS X
Release
  • NA: August 20, 2013
  • PAL: August 23, 2013
OS X
  • WW: November 27, 2013
Genre(s) Tactical shooter, third-person shooter
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (X360) 69.96%
(PS3) 65.56%
(PC) 61.91%
Metacritic (PS3) 69/100
(X360) 68/100
(PC) 66/100
Review scores
Publication Score
Destructoid 4.5/10
Eurogamer 7/10
Joystiq 4/5 stars

The Bureau: XCOM Declassified is a science fiction video game in the X-COM series, developed by 2K Marin and was released by 2K Games for Microsoft Windows, PlayStation 3 and Xbox 360 on August 20, 2013 in North America. It was released for Mac on November 27, 2013 by Transgaming. The game had been in development under different titles by three different studios since 2006. It was unveiled as a first-person shooter titled XCOM in June 2010 and was repeatedly delayed until its release. In April 2013, the game was rebranded as The Bureau: XCOM Declassified. In its final version, it became a third-person tactical shooter with strategy video game elements.

The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls the agent William Carter and commands two additional agents in each mission. Carter has several unique abilities, such as healing his entire squad, lifting enemies out of cover, and summoning combat drones. The other agents are divided into four classes: Commando, Engineer, Support, and Recon. Each class is proficient in a different set of powers and weapon types. For example, the Commando class is specialized in offensive abilities and rifles, while the Engineer class relies on land mines, automatic turrets, and the use of shotguns. As Carter and his squad gain more experience points during missions, more abilities become available.

By entering "Battle Focus Mode", which slows time significantly, the player can order their agents to move to tactical positions and activate class-specific abilities. Agents have customizable outfits, weapons, equipment, and abilities. As in XCOM: Enemy Unknown, if Carter is unable to revive agents who have taken too much damage, they will die (variable difficulty levels also determine whether or not it is possible for downed agents to become battle-ready when revived, or if replacement agents will appear during a mission). The agents who die will be dead for the rest of the game.


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