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The Blinding Knife

The Blinding Knife
Author Brent Weeks
Country United States
Language English language
Series The Lightbringer Trilogy
Genre Fantasy
Publisher Orbit Books
Publication date
September 12, 2012
Media type Print (Hardback)
Audiobook (CD & MP3)
Pages 671 (Hardcover)
ISBN
813/.6 23
LC Class PS3623.E4223 B575 2012
Preceded by The Black Prism
Followed by The Broken Eye

The Blinding Knife is a 2012 epic fantasy novel by New York Times Bestselling author Brent Weeks and the second book in his Lightbringer series following The Black Prism. The novel is written in the third person perspective of several characters and follows protagonist Kip Guile as he discovers his latent magical powers. The Library Journal called the book one of its Seven Not-To-Miss SF/Fantasy Titles for Fall 2012.

The Blinding Knife begins four days after the end of the previous novel.

The Prism, 'Gavin'/Dazen, sends Kip back to the Chromeria with Ironfist, instructing him to become a Blackguard. With Karris in tow, the Prism goes to Seer's Island. Ostensibly he is making a place for the refugees from Garriston's invasion to live. More importantly, he wishes to speak to a woman with the combined blessing and curse of future-telling. He seeks to locate and thus destroy the blue bane, an island formed from imbalanced blue luxin created from the Prism's loss of control over that color. These temples to color Gods (beings who possess complete mastery of the world-wide reserve for their color, giving them numerous powers including physical manipulation of nearby drafters of this color) attract and perfect the chromaturgy of luxin-infused wights. Eventually, these wights awaken and the God is rebirthed in the form of an avatar. This quest occupies much of the Prism's time for the first third of the novel.

The real Gavin spends much of this time attempting to escape his new prison.

Kip is forced to gamble with his grandfather Andross, playing a card game called 9 Kings. Andross is an expert player, but Kip has only seen others play the game. Thus he loses, badly and repeatedly, allowing Andross to institute various punishments on Kip and Kip's friends. It is unclear whether he is attempting to motivate Kip, or merely to damage him emotionally. Desperate for more knowledge about the game, Kip is eventually led to Janus Borig, a "mirror", who creates new cards for it.

Each new deck of cards a mirror draws contain unflinchingly honest depictions of historical events. Each card represents a person or significant object from the time when that card's deck was made, with rules for its use in the game that parallel their advantages and drawbacks in the real world. After mirrors draw these decks, the cards are copied and distributed one or two at a time, spread out over several different decks. Players use cards that span dozens of generations.


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