Deal or No Deal | |
---|---|
Created by | Dick de Rijk |
Country of origin | Netherlands |
Production | |
Running time | 30–120 minutes (with commercials, varies depending on versions) |
Production company(s) | Endemol |
Release | |
Original network |
TROS RTL 4 |
Original release | 25 November 2000 | – present
External links | |
Website | www |
Production website |
www |
Deal or No Deal is the name of several closely related television game shows, the first of which (launching the format) was the Dutch Miljoenenjacht (Hunt for Millions) produced by Dutch producer Endemol. It is played with up to 26 cases (or, in some versions, boxes) containing certain sums of money. The player chooses a case or a box to knock an amount of money off the board.
The gameplay of the show differs from country to country. In some countries, there is a preliminary contest in which the studio audience is whittled down to one final contender by several trivia question rounds, this final contender then proceeds to the main game. There are also some versions with the number of players equal to the number of cases, each player receives one case. Via a short trivia round or a random selection, one player is selected to be the contestant for the main game with his case. In other countries, there is only one preselected contestant who will play the main game without any preliminary contest.
The main game revolves around the opening of a set of numbered briefcases, each of which contains a different prize (cash or otherwise). The contents (i.e., the values) of all of the cases are known at the start of the game, but the specific location of any prize is unknown. The contestant claims (or is assigned) a case to begin the game. The case's value is not revealed until the conclusion of the game.
The contestant then begins choosing cases that are to be removed from play. The amount inside each chosen case is immediately revealed; by process of elimination, the amount revealed cannot be inside the case the contestant initially claimed (or was assigned). Throughout the game, after a predetermined number of cases have been opened, the "Banker" offers the contestant an amount of money and/or prizes to quit the game; the offer is based roughly on the amounts remaining in play and the contestant's demeanor, so the bank tries to 'buy' the contestant's case for a lower price than what's inside the case. The player then answers the titular question, choosing:
This process of removing cases and receiving offers continues, until either the player accepts an offer to 'deal', or all offers have been rejected and the values of all unchosen cases are revealed. Should a player end the game by taking a deal, a pseudo-game is continued from that point to see how much the player could have won by remaining in the game. Depending on subsequent choices and offers, it is determined whether or not the contestant made a "good deal", i.e. won more than if the game were allowed to continue.