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The American Girls Premiere

The American Girls Premiere
The American Girls Premiere 2nd Ed Cover.jpg
Cover art for the 2nd Edition release
Developer(s) The Learning Company
Publisher(s) The Learning Company
Platform(s) Microsoft Windows
Mac OS
Release
  • NA: 1997
  • NA: 1998 (2nd Edition)
Genre(s) Educational

The American Girls Premiere is an educational computer game developed and published by The Learning Company for American Girl. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods.

It is the first installment of the American Girl series, and so far the only one to date to be released on Mac OS; subsequent personal computer titles in the series were released for Windows. The American Girls Premiere was later followed by The American Girls: Dress Designer, a software toy released by Mattel Interactive in 1999.

Built upon the earlier MECC game Opening Night,The American Girls Premiere allows the creation and direction of unique stage plays starring the Historical Characters, from Felicity Merriman, representing the American Revolution, to Molly McIntire, daughter of an army doctor during World War II, alongside supporting characters from each of the girls' story arcs.

After selecting a character, players are presented with a stage to which plays are created or presented, utilizing a drag-and-drop interface to add actors, props, lighting and other elements to the scene. Digitized sprites taken from live actors and props from American Girl's historical collection are used throughout the game, à la-Mortal Kombat. Each of the characters have their own set of outfits based on the historical era their stories take place in, e.g. long gowns and petticoats for Felicity or argyle sweaters and blouses for Molly, along with scenarios from their respective time period. Players can also add dialogue in their productions, either through a voice recording, or using the built-in text-to-speech feature. The game develops skills in storytelling and writing, and is open-ended in nature, allowing the player to create theatrical productions at his or her own leisure, though the limited selection of characters, props and settings may present creative constraints to some players.


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