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The Adventures of Indiana Jones Role-Playing Game

The Adventures of Indiana Jones Role-Playing Game
Indiana Jones RPG.jpg
The Adventures of Indiana Jones Role-Playing Game
Designer(s) David Cook
Publisher(s) TSR, Inc.
Publication date 1984
Genre(s) Period adventure/alternate history
System(s) Custom

The Adventures of Indiana Jones Role-Playing Game is a role-playing game based on the Indiana Jones franchise. The game was designed and published by TSR, Inc. under license in 1984. Ten years later, West End Games acquired the rights to publish their own Indiana Jones role-playing game, The World of Indiana Jones.

Publication stopped when the licensing rights to the Indiana Jones property expired. All unsold copies of the game were destroyed at that time. Employees at the UK office of TSR Hobbies mounted a portion of the burnt remains of the last copy in a small pyramid trophy made of Perspex. Beginning in 2000, the trophy became known as the "Diana Jones Award for Excellence in Gaming".

A set of pewter miniatures were also marketed in 1984 for use with the game, which the player could choose to use instead of the cardboard cutouts that were provided with each book.

The setting of the game is historical, 1930's pulp era. Players can choose to set aspects of the game at any point in the mid-to-late 1930s. Some adventure packs establish a particular timeline, while others are left to the player's discretion.

Designed for 2 to 8 players, the game is run and scenes are laid out by a game master, called a referee. Each adventure pack specifies which of pre-made characters are available to be played, and provide a character dossier which displays their attributes, abilities, and a health chart. Provided maps, tables, and cut-out game pieces represent the setting and characters, and are used to determine character positioning, range, line of sight, and movement.

The players choose one of seven pre-made characters based on those from the movies: Indiana Jones, Marion Ravenwood, Short Round, Willie Scott, Sallah (the digger), Jock Lindsay (the pilot), or Wu Han (an old friend of Indy's).

Each character has seven attributes to decide basic factors in the game: Strength (physical strength), Movement (action speed), Prowess (manual dexterity, coordination), Backbone (courage, determination), Instinct (perception, intuition), and Appeal (personality, physical attractiveness). When a particular feat is attempted, a check is made against the character's appropriate attribute by rolling a d100. Modifiers to the roll or attribute may be applied by the referee, based on game circumstances. If one rolls lower than their modified attribute score, the action is successful. If it is higher, the action fails. Outcome is determined by the referee.


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