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Test Drive 6

Test Drive 6
Test Drive 6.jpg
Developer(s) Pitbull Syndicate
Publisher(s)
Platform(s) PlayStation, Game Boy Color, Microsoft Windows, Dreamcast
Release PlayStation
  • NA: 31 October 1999
  • EU: 30 June 2000
Game Boy Color
  • NA: 16 November 1999
  • EU: July 2000
Microsoft Windows
  • NA: 17 November 1999
  • EU: 15 March 2000
Dreamcast
  • NA: 30 November 1999
Genre(s) Racing
Mode(s) Single-player, multiplayer
Review score
Publication Score
PSM 4/10

Test Drive 6 is a racing video game developed by Pitbull Syndicate for the PlayStation, Game Boy Color, Microsoft Windows and Dreamcast. It is the sixth entry in the Test Drive series.

Cop Chase mode is expanded to allow the player to earn credits for every arrested vehicle, which can be used to wage bets in single race and tournaments. A vehicle is arrested by turning the vehicle's morale bar completely red. Morale decreases when the racer's vehicle is blocked and contacted by a police car, and increases when the racer's vehicle passes a police car or evades police car pursuit for an extended period of time and distance.

Challenge mode allows the player to earn credits by completing the course within the posted time limit. After successfully completing a challenge, an extra challenge level is unlocked (if one exists), and the completion time becomes the new challenge mode time limit to gain credits through the course.

In Single Race, player can wage 500-2000 credits per race. The opponent vehicles have the same class as player's chosen vehicle.

In Tournament, player must have at least 1 vehicle of a particular class to compete in tournaments of the respective class. There are 2 tournaments per class. In addition to betting between races, portions of the bets are also directed to the tournament pot as grand prize. The grand prize is awarded to the vehicle that completes all tracks with the least amount of total time. Upgrading can be performed between races, but not switching vehicles.

Stop the Bomber Mode is unlocked by arresting all 5 cars in London, Paris, Rome, New York, and Hong Kong tracks in Cop Chase mode.

Drag Race mode was removed in this release.

Arcade and simulation mode settings were removed. The resulting game still maintains the arcade feel. However, race vehicles are more difficult to flip over.

When a race vehicle is flipped over, the vehicle restarts at the place where it stops moving after the flip, with the vehicle pointing forward.

Police chases are much easier to escape than they were in Test Drive 5. A police car passing the player's vehicle no longer causes the player's vehicle to slow down and subsequently be arrested. The leading police car can now be knocked away to escape an arrest attempt, and simply stopping in front of a police car does not trigger an arrest. In addition, the police car now also tries to arrest computer-controlled race cars.


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