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Tattoo Assassins

Tattoo Assassins
Tattoo-assassins-cover.jpg
Tattoo Assassins arcade flyer
Developer(s) Data East Pinball
Publisher(s) Data East
Director(s) Bob Gale
Producer(s) Mike Marvin
Designer(s) Joe Kaminkow
Eddi Wilde (stunt coordinator)
John Carpenter (programmer)
Artist(s) Paul Faris
Bob Short (make-up artist)
Writer(s) Bob Gale
Composer(s) Brian L. Schmidt
Platform(s) Arcade
Release 1994 (prototype)
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Standard
Arcade system Data East DECO32
CPU ARM (@ 7 MHz)
Sound Sound CPU: M6809 (@ 2 MHz)
Sound chip: BSMT2000 (@ 24 MHz)
Display Raster, 320 x 240 pixels (horizontal), 2048 colors

Tattoo Assassins was a 1994 versus fighting game developed by the pinball division of Data East for release in arcades. A few prototypes were test-marketed, but the game was never officially released. Spearheaded by Bob Gale (screenwriter for Back to the Future) and Joe Kaminkow (leader of Data East Pinball, now known as Stern Pinball), Tattoo Assassins was designed to be Data East's answer to Mortal Kombat.

Tattoo Assassins was developed to compete with the popular Midway fighting game franchise Mortal Kombat. The project was spearheaded by Joe Kaminkow (leader of Data East Pinball, a subsidiary of Data East Japan) and Bob Gale (screenwriter for Back to the Future) and put into development at Data East Pinball for a planned arcade release. Using the same style of digitized graphics as Mortal Kombat, Tattoo Assassins featured real life actors fighting each other with violent moves and combos. Most notable is that the game featured 2196 finishing moves, including some nudity-based finishers (only a rumor in Mortal Kombat) and animal-based finishers (before they were featured in Mortal Kombat 3 as "Animalities"). Some included dropping a DeLorean car onto the opponent (a Back to the Future reference), turning the opponent into a hamburger (a reference to an earlier Data East game, BurgerTime), and massive diarrhea.

Each of the characters had magical tattoos, which came to life when they performed special attacks and finishing moves. Even though the game was never completely finished, EGM posted an in-depth article with moves and information about all of the characters.[1]


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