*** Welcome to piglix ***

Tactile learning


Kinesthetic learning (American English), kinaesthetic learning (British English), or tactile learning is a learning style in which learning takes place by the students carrying out physical activities, rather than listening to a lecture or watching demonstrations. As cited by Favre (2009), Dunn and Dunn define kinesthetic learners as students who require whole-body movement to process new and difficult information.

People with a preference for kinesthetic learning are also commonly known as "do-ers".

Neil Fleming, a New Zealand teacher and educational theorist, designed the VARK model (visual, aural or auditory, read/write and kinesthetic). According to Fleming’s model, kinesthetic learners are like tactile learners whereby they like hands-on experiential learning. These learners excel in concrete learning such as on-the-job training, work experience, internships, simulations and so forth (Kte’pi, 2016)..

The Fleming VAK/VARK model (one of the most common and widely used categorizations of the various types of learning styles. categorized learning styles as follows:

The Skill of memory also fits into the category of kinesthetic learning, as it is what happens when somebody is kinesthetically learning. Skill memories are difficult to convey except by direct demonstration, may be acquired without awareness, and requires several repetitions.

Kinesthetic Learners in the Classroom

Subjects can be taught to cater for kinesthetic learners. Through a strength-based and learner-centered approach, educators should engage kinesthetic students in activities that require movements because they learn by doing. Activities could include role-plays, drama, dance, races and competitions, field trips and projects.

Favre (2009) stated that instructional strategies should include movement in a game-like format. Favre suggested designing kinesthetic games. For example, “game boards such as Tic-Tac-Toe affixed to the classroom floor and hopscotch template painted on the playground tarmac or sidewalks around the school” (p. 32). Favre also suggested that instructors can use “commercial games such as Twister, Jeopardy and Nerf basketball and create game cards that align with their lesson objectives” (pp.32-33) .

Reese & Dunn (2007) in their research of college freshmen learning styles provided recommended that "to ensure success for kinesthetic learners, classes should provide active experiences for planning or carrying out objectives, such as visits, project, role playing, simulations and floor or wall games"(p. 108).

Kinesthetic intelligence, which was originally coupled with tactile abilities, and was defined and discussed in Howard Gardner's Frames Of Mind: The Theory of Multiple Intelligences in 1983. In his book, Gardner describes activities (such as dancing and performing surgery) as requiring great kinesthetic intelligence: using the body to create (or do) something.


...
Wikipedia

...