TV POWWW was a franchised television game show format, in which home viewers controlled a video game via telephone in hopes of winning prizes.
The TV POWWW format, produced and distributed by Florida syndicator Marvin Kempner, debuted in 1978 on Los Angeles station KABC-TV as part of A.M. Los Angeles, and by the start of the next decade was seen on 79 local television stations (including national superstation WGN as part of Bozo's Circus) in the United States, as well as several foreign broadcasters. While most stations had dropped TV POWWW by the mid-1980s, stations in Australia and Italy were still using it as late as 1990.
Stations were originally supplied with games for the Fairchild Channel F console, but following Fairchild's withdrawal from the home video game market, Intellivision games were used. Kempner later unsuccessfully attempted to interest both Nintendo and Sega in a TV POWWW revival.
While the underlying technology was standardized across participating stations, the format of TV POWWW's presentation varied from market to market. Many presented TV POWWW as a series of segments that ran during the commercial breaks of television programming (a la Dialing for Dollars), while some (such as KTTV in Los Angeles) presented TV POWWW as a standalone program.
In the video game being featured, the at-home player would give directions over the phone, while watching the game on their home screen. When the viewer determined that the weapon was aiming at the target, they said "Pow!", after which that weapon would activate.
Accounts vary as to what kind of controller technology was involved. Some sources state that the gaming consoles sent to the stations were modified for voice activation. However, a 2008 WPIX station retrospective claimed that for the station's version, where the player said "Pix" (Pron: picks), an employee in the control room manually hit the fire button when the caller indicated a shot.