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Syndicate (series)

Syndicate
Syndicate.png
PC DOS version of Syndicate.
Genres Real-time tactics
Developers Bullfrog Productions
Platforms various
Year of inception 1993
First release Syndicate
1993 (1993)

The Syndicate series is a series of isometric science fiction video games created by Bullfrog Productions. There are two main titles in the series: Syndicate (1993/1994) and Syndicate Wars (1996), with an expansion pack for the former, Syndicate: American Revolt. A fourth Syndicate title was released in February 2012. In June 2013, Mike Diskett (lead on Syndicate Wars) launched a Kickstarter for a spiritual successor to the Syndicate series named Satellite Reign.

Both games put the player in charge of a militant global corporation - for which the player chooses a name and logo. Gameplay involves ordering a team of four cyborg agents around gritty cyberpunk-themed cities, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the Corporation/Church, demolishing buildings, or simply killing all enemy agents.

The player must also collect funds to finance the research and development of new weaponry and cyborg upgrades, by means of taxing conquered territories in the original game, or robbing banks in Syndicate Wars. The cyberpunk megacorp in Syndicate is called 'Eurocorp'. Unlike some games, which either punish the player for civilian deaths or reward them for violent actions committed, Syndicate remains indifferent.

The Syndicate series, particularly Syndicate Wars, is noted for its attention to detail and the intricacy of its narrative. Syndicate Wars' standard manual addresses the player as a newly hired Executive. The entire manual was designed to pull the player into the story and atmosphere as much as possible.

Notable features of both games are the use of context-sensitive background music which changes to suit the mood of the on-screen action, and a high degree of interactivity, in that many objects in the first game and nearly every object in the second game can be destroyed. The visual aesthetic of both games borrows heavily from films such as Blade Runner.


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