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Syberia II

Syberia II
Syberia2.jpg
Developer(s) Microïds
Publisher(s) Microïds
Designer(s) Benoît Sokal
Composer(s) Inon Zur
Engine Virtools Engine 3.0
Platform(s) Microsoft Windows, PlayStation 2, Xbox, Windows Mobile, Android, PlayStation 3, Xbox 360, OS X, iOS
Release date(s) Microsoft Windows
  • NA: 30 March 2004
  • EU: 28 May 2004
PlayStation 2 & Xbox
  • NA: 5 October 2004 (Xbox only)
  • EU: 26 November 2004
Windows Mobile
  • NA: 2007
Android
  • NA: 27 March 2015
PlayStation 3
  • PAL: 1 April 2015
  • NA: 5 May 2015
Xbox 360
  • WW: 13 May 2015
OS X
  • WW: 17 August 2015
iOS
  • NA: 15 October 2015
Genre(s) Adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 82.44%
Metacritic 82%
Review scores
Publication Score
Adventure Gamers 4.5/5 stars
GameSpot 7.8/10
GameZone 8/10
IGN 8.6/10

Syberia II is an adventure game developed and publsihed by Microïds. It is a continuation to Syberia. It is a third-person puzzle-solving game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so does not require the player to have experienced the first game.

Syberia II, like its predecessor, is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia's universe without the fear of making a mistake or the constant need to save the game.

Syberia II continues the adventures of American lawyer Kate Walker from the first game as she abandons her increasingly stressful life in New York in order to accompany an eccentric inventor to a remote land in Russia known as Syberia, where surviving remnants of prehistoric mammoths still live.

Kate begins at a small frontier town called Romansburg. With instructions from Hans' automaton train engineer Oscar, Kate is able to wind and load the train with coal. However, Hans falls ill and must be treated before they continue. From a little girl named Malka, Kate learns that the monks at the monastery on top of the nearby cliff can heal Hans. However, the old patriarch and his strict adherence to his personal rules forces Kate to jump through hoop after hoop just to get him to look at Hans. Worse still, the patriarch deems him a lost cause and figures that skipping straight to spiritual salvation is the best course of action. Kate learns from Hans about a friend of his at the monastery, who knows Youkol medicine. Though this man has died since, Kate obtains his notebook and makes an herbal candle to help Hans. The patriarch of the monks refuses to let them leave, but Kate improvises a sled from Hans' coffin to get him down the mountain. Things go from bad to worse when Kate is asked to fix some mechanical horses on Hans' behalf. Two thieves, Ivan and Igor, hijack the train while she works, intending to reach Syberia and make a profit from the mammoth ivory. Kate is able to follow them using a gangcar powered by a friendly animal resembling a cross between a seal and a bear. The animal species is Youki.


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