SwordThrust | |
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Developer(s) | Donald Brown |
Publisher(s) | CE Software |
Designer(s) | Donald Brown |
Platform(s) | Apple II |
Release | May 1981 |
Genre(s) | Adventure / RPG |
Mode(s) | Single player |
SwordThrust is an interactive text adventure game for the Apple II computer, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures (each sold separately) and is the commercial successor to Brown's Eamon (1980).
Players take on the role of a warrior/adventurer in the magical, feudal world of Diurla. Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later.
Seven separate adventures were released for the SwordThrust system:
Debuting in May 1981, Swordthrust #1 sold 1,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers. A 1982 review in the magazine praised the game's departure from the typical Dungeons & Dragons character class system, instead allowing a character to advance in any skill, closer in style to RuneQuest.Computer Gaming World stated in 1991 and 1993 "It's a pity that Swordthrust did not survive into the graphic era, as it had great potential".