Super Street Fighter II Turbo HD Remix | |
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Box art
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Developer(s) | Backbone Entertainment |
Publisher(s) | Capcom |
Producer(s) | Rey Jimenez |
Designer(s) | David Sirlin |
Series | Street Fighter |
Platform(s) | PlayStation 3, Xbox 360 |
Release |
PlayStation 3
Xbox 360
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Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 87/100 (PS3) 88/100 (X360) |
Review scores | |
Publication | Score |
1UP.com | A+ |
Eurogamer | 8/10 |
GamePro | 4.5/5 |
Game Revolution | B+ |
GameSpot | 8.5/10 |
GamesRadar | 10/10 |
Giant Bomb | 5/5 |
IGN | 8.7/10 |
OXM (US) | 9.0/10 |
TeamXbox | 9/10 |
VideoGamer.com | 9/10 |
Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. A physical copy of the game was later released as part of Capcom Digital Collection. It is a remake of Super Street Fighter II Turbo (the fifth arcade iteration of the Street Fighter II series) featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, although it is in fact the seventh, being released after Hyper Street Fighter II.
Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments. Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Another is the inclusion of Quarter Match mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment.
Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.
The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by video game music website OverClocked ReMix.