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Super Breakout

Breakout
BreakOut arcadeflyer.png
An early arcade flyer of Breakout
Developer(s) Atari, Inc.
Publisher(s) Atari, Inc.
Designer(s) Nolan Bushnell
Steve Bristow
Steve Wozniak
Platform(s) Arcade, Various
Release date(s) April 1976
Genre(s) Arcade
Mode(s) Up to 2 players, alternating turns
Cabinet Upright and cocktail
Display Horizontal orientation, Raster, medium resolution

Breakout is an arcade game developed and published by Atari, Inc. It was conceptualized by Nolan Bushnell and Steve Bristow, influenced by the 1972 Atari arcade game Pong, and built by Steve Wozniak aided by Steve Jobs. The game was ported to multiple platforms and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for certain aspects of the Apple II personal computer.

In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.

Breakout begins with eight rows of bricks, with each two rows a different color. The color order from the bottom up is yellow, green, orange and red. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to ricochet the ball against the bricks and eliminate them. If the player's paddle misses the ball's rebound, he or she will lose a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows.

The highest score achievable for one player is 896; this is done by eliminating two screens of bricks worth 448 points each. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player relinquishes the game, as no additional screens are provided. However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. If "Player One" completes the first screen on his or her third and last ball, then immediately and deliberately allows the ball to "drain", Player One's second screen is transferred to "Player Two" as a third screen, allowing Player Two to score a maximum of 1,344 points if he is adept enough to keep the third ball in play that long. Once the third screen is eliminated, the game is over.


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