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Super 3D Noah's Ark

Super 3D Noah's Ark
Super 3D Noah's Ark.png
Title screen of Super 3D Noah's Ark
Developer(s) Wisdom Tree
Publisher(s)
Programmer(s) John Carmack
Composer(s) Vance Kozik
Engine Wolfenstein 3D engine
Platform(s) Super Nintendo Entertainment System, MS-DOS, Microsoft Windows, Mac OS X, Linux
Release SNES
  • NA: 1994
MS-DOS
  • NA: 1995
Windows, OS X, Linux
  • WW: June 23, 2015
Genre(s) First-person shooter
Mode(s) Single-player

Super 3D Noah's Ark is an Christian-themed video game for the Super Nintendo Entertainment System and MS-DOS. It was developed by the biblical video game producer Wisdom Tree and released in 1994. It was the only commercially released SNES game in the U.S. that was not officially sanctioned by Nintendo. Despite its name, it is unrelated to Konami's official Noah's Ark for the Nintendo Entertainment System.

The game plays similarly to Wolfenstein 3D, but the graphics were changed to reflect a non-violent theme. Instead of killing Nazi soldiers in a castle, the player takes the part of Noah, wandering the Ark, using a slingshot to shoot sleep-inducing food at angry attacking animals, mostly goats, in order to render them unconscious. The animals behave differently: goats, the most common enemy, will only kick Noah, while the other animals such as sheep, ostriches, antelopes and oxen will shoot spittle at him from a distance. Goats are also unable to open doors, which the other animals can do.

The gameplay is aimed at younger children. Noah's Ark includes secret passages, food, weapons and extra lives. There are secret levels, and shortcut levels as well. The player eventually comes across larger and more powerful slingshots, and flings coconuts and watermelon at the larger boss-like animals, such as Ernie the Elephant and Carl the Camel.

The game that would eventually become Super 3D Noah's Ark was originally conceived as a licensed game based on the movie Hellraiser, a movie that Wisdom Tree founder Dan Lawton was a great fan of. Wisdom Tree acquired the game rights to Hellraiser for $50,000, along with a license to use the Wolfenstein 3D game engine from id Software, believing that the fast, violent action of Wolfenstein would be a good match for the mood of the film. Development initially began on the Nintendo Entertainment System, with Wisdom Tree intending to ship the game on a special cartridge that came equipped with a co-processor that could increase the system's RAM and processing speed several times over.


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