Summoner 2 | |
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North American PS2 cover art
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Developer(s) | Volition, Inc. |
Publisher(s) | THQ |
Series | Summoner |
Platform(s) | PlayStation 2 GameCube |
Release |
PlayStation 2 GameCube |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Summoner 2 is a role-playing video game for PlayStation 2, the sequel to Summoner, developed by Volition and published by THQ. It was released later for the GameCube with some visual changes as Summoner: A Goddess Reborn in 2003. The player takes on the role of Maia, Queen of Halassar, who is the goddess Laharah reborn and can transform herself into summons. Maia must heal the legendary Tree of Eleh, the source of Aosi, the language of creation. Along the way, she meets a host of characters, including Yago from the original Summoner game.
Similar to its predecessor, combat is in real time, with spells cast over time depending on the complexity of the spell. The chain attack system from the first game was removed in favor of a more traditional button combo and guard system. Skills are increased as the characters level up, and equipment is collected, including skills that are specific for AI controlled characters, meaning the player can focus playing a specific character if desired. Some enemies will respawn over time, sometimes even appearing behind the party in certain areas that are open to the wild. Unlike the first game, overworld travel is done point to point, meaning there are no random encounters on the field.
Also unlike the first game, which was played with an unchangeable 5 member party (except for the summon), Summoner 2 only allows up to 3 characters to be in the party at once, although these characters can be picked from a group of 7. The main character Maia is usually required to remain in the party though, and some stages won't allow character switching at all.
In addition to forwarding the main plot, Maia can also directly influence the development of the kingdom. She can donate gold collected from her adventures to improve the health services, education, and military of her realm, and also issue judgements on a variety of political issues which have repercussions later in the game.
The game takes place 20 years after the previous. Halassar, a province in the Empire of Galdyr, distant from the kingdoms of Medeva and Orenia, was foretold as the birthplace of the Goddess Laharah Reborn. The priestesses of Laharah declared Maia as the goddess when she was an infant and armies rose up in Maia's name, led by the Emperor's brother Prince Taurgis, making Halassar independent from Galdyr and Maia, the Queen of the Halassar Empire. Traveling with her is Sangaril, an orphan trained by the Shadow Clan assassins of the Munari, who was sent to kill Maia as a child, but instead became her sworn bodyguard. While reclaiming the Book of Prophets from the Halassar Palace traitor Dama Sivora, Maia activates a rune stone embedded in the pirate island stronghold of Prince Neru, on the Isle of Teomura, gaining the ability to transform into one of the 4 Summons. After recovering the Book of the Prophets and returning to the Palace she learns more about her destiny.