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Stunt Island

Stunt Island
Stunt Island cover.jpg
Developer(s) The Assembly Line
Publisher(s) Disney Interactive
Designer(s) Ronald J. Fortier
Adrian Stephens
Platform(s) MS-DOS
Release
Genre(s) Flight simulator
Mode(s) Single-player

Stunt Island is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Disney Interactive. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. The game also has an editing mode where the player can splice together taped footage and insert sound effects. The game has a bias towards airplane stunts.

The game engine for Stunt Island was co-developed by The Assembly Line. It is capable of simultaneously rendering several hundred simple 3D objects on a typical early 1990s PC with 386 processor at 33 MHz with two megabytes of RAM.

The graphics of the game are rendered in 256 colors at 320x200 resolution and the airplanes are shaded using Gouraud shading.

When a player does not wish to create a stunt from scratch, he or she may go to the Stunt Coordinator on Stunt Island. The Stunt Coordinator possesses a built-in list of 32 stunt scenes. If the player is participating in the optional Stunt Pilot of the Year competition, these stunts must be completed to improve ranking.

In set design, a player may place props, cameras, and collideable triggers. Conditional and timed events may also be created to perform particular actions.

While actually filming a stunt, the player's controls are that of a flight simulator. There is an airfield in the game where the player can select a plane and fly around Stunt Island to scout different locations.

In the editing room the player is able to take previously recorded footage and splice them together into a single movie. Sound effects and music may also be added.


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