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String (software)


In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally understood as a data type and is often implemented as an array of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. A string may also denote more general arrays or other sequence (or list) data types and structures.

Depending on programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold variable number of elements.

When a string appears literally in source code, it is known as a string literal or an anonymous string.

In formal languages, which are used in mathematical logic and theoretical computer science, a string is a finite sequence of symbols that are chosen from a set called an alphabet.

Let Σ be a non-empty finite set of symbols (alternatively called characters), called the alphabet. No assumption is made about the nature of the symbols. A string (or word) over Σ is any finite sequence of symbols from Σ. For example, if Σ = {0, 1}, then 01011 is a string over Σ.


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