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Strike It Rich (1986 game show)

(The All-New) Strike It Rich
Strike It Rich.jpg
Presented by Joe Garagiola
Narrated by Bob Hilton
Country of origin United States
Production
Running time 30 Minutes
Production company(s) Kline and Friends
Distributor Blair Entertainment
Release
Original network Syndicated
Picture format NTSC
Original release September 15, 1986 – September 1987

Strike It Rich is an American game show that aired in syndication during the 1986–87 television season. It was hosted by Joe Garagiola with Theresa Ring as prize model and Bob Hilton as the announcer. The show was produced by Kline & Friends in association with Blair Entertainment.

Two couples, one usually a returning champion, competed to move across a bi-level archway by answering trivia questions. Both levels had nine television monitors spanning from one end of the stage to the other, and seven of these monitors had buttons below them. Those monitors were always in play, as was the monitor at the end of each archway. The first monitor in each archway served as the starting position for the couples.

Play started with the couple on the bottom level (usually the returning champions), who were given a choice of a one, two, or three question contract to fulfill. Five possible answers fitting a specific category were displayed on the game board, and the couple chose an answer from the five for each question. Answering enough questions to complete the contract gained the couple control of their respective archway. Failing to complete the contract passed control to the opposing couple, who was given a chance to complete it by answering the remaining questions. If neither couple was able to complete the contract, the category was taken out of play and the first couple was shown the next category and list of answers.

Once a couple gained control, they began to move across the archway. Each monitor displayed either a prize or the show's villain, the bandit. The couple had to successfully pass an amount of monitors equal to the number of questions in the contract. The bandit only appeared in one of the monitors, and his position was shuffled before each turn. The shuffle included all of the open monitors, including ones that might not have been in play on the couple's turn (especially early in the game, when the couples did not have a chance to make significant progress).

The couple pushed the button to determine what was concealed on the monitor. If anything other than the bandit was revealed, the couple won the prize and was given a choice to either stop, bank their prizes, and hold their position, or to keep going to try to pass the remaining monitors, if there were any. If the bandit was revealed at any point in either couple's turn, the couple lost the un-banked prizes and their turn with their progress frozen at the monitor where the bandit was found.

Once a couple's turn ended, a new category and set of answers was revealed. If a couple ended their turn by completing the moves and chose not to bank the prizes, they retained control. However, if a couple ended their turn by banking prizes or by finding the bandit, then the opposing couple received control.


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