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Static binding


In programming languages, name binding is the association of entities (data and/or code) with identifiers. An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages. Binding is intimately connected with scoping, as scope determines which names bind to which objects – at which locations in the program code (lexically) and in which one of the possible execution paths (temporally).

Use of an identifier id in a context that establishes a binding for id is called a binding (or defining) occurrence. In all other occurrences (e.g., in expressions, assignments, and subprogram calls), an identifier stands for what it is bound to; such occurrences are called applied occurrences.

The binding of names before the program is run is called static (also "early"); bindings performed as the program runs are dynamic (also "late" or "virtual").

An example of a static binding is a direct C function call: the function referenced by the identifier cannot change at runtime.

But an example of dynamic binding is dynamic dispatch, as in a C++ virtual method call. Since the specific type of a polymorphic object is not known before runtime (in general), the executed function is dynamically bound. Take, for example, the following Java code:

List is an interface, so list must refer to a subtype of it. Is it a reference to a LinkedList, an ArrayList, or some other subtype of List? The actual method referenced by add is not known until runtime. In a language like C, the actual function is known.


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