Starship Troopers | |
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Front cover of the retail box of the game
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Developer(s) | Strangelite |
Publisher(s) | Empire Interactive and Destineer |
Composer(s) | Richard Jacques |
Engine | SWARM |
Platform(s) | Microsoft Windows |
Release | October 27, 2005 |
Genre(s) | First person shooter |
Mode(s) | Single-player, multiplayer |
Starship Troopers is a first-person shooter game developed by Strangelite Studios and published by Empire Interactive. The game is based upon the film Starship Troopers by Paul Verhoeven.
Set five years after the events of the film, the game lets players assume the role of 'Marauder Zero Six' as they assault the planet Hesperus which has been invaded by the Arachnids. The game features footage from both the original Starship Troopers and Hero of the Federation films.
The single-player game features a campaign mode consisting of a series of missions connected by mission briefings. After a level is completed it is then available to play in a Level Attack mode, which is similar to a time trial mode, except a score and the number of kills are also recorded.
There are three different levels of difficulty, easy, medium, and hard. The level of difficulty affects the AI of the bugs, meaning they will notice you, and begin to attack you sooner on hard than on easy. The different levels also affect the amount of ammunition and grenades available throughout the missions, and the health of the bosses.
Most missions involve a player completing a single objective, with obstacles on the way. For example, the player's ultimate objective is to rescue comrades. The player may have to find the soldiers, protect them, retrieve supplies, fix equipment, and then escape.
During the course of a mission, a player may run into one or more bosses, often a Royal warrior or a bug that performs a heavy support role, such as a plasma bug or a tanker. As the game progresses, and tougher enemies are introduced, better guns are made available to the player.