Starglider | |
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Cover art of Starglider
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Developer(s) | Argonaut Software |
Publisher(s) | Rainbird |
Designer(s) | Jez San |
Platform(s) | Amiga, Atari ST, Amstrad CPC, Amstrad PCW, Apple II, ZX Spectrum, MS-DOS, Commodore 64 |
Release date(s) | 1986 (16-bit), 1987 (8-bit) |
Genre(s) | Space flight simulator |
Mode(s) | Single-player |
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars.
It was followed in 1988 by a sequel, Starglider 2.
It is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders. To this end the player is equipped with a high-performance AGAV fighter aircraft, which is armed with lasers and television-guided missiles.
Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore 64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.
The Amiga version has a title music by Dave Lowe using digitized samples as instrument sounds (before the age of tracker music). Both ST and Amiga versions also have about 15-second long song - a single PCM sound file - with real vocals and synthesizers. A male voice sings: "Starglider... by Rainbird".