Starbound | |
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Logo of Starbound
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Developer(s) | Chucklefish Games |
Publisher(s) | Chucklefish Games |
Distributor(s) | Steam |
Director(s) | Finn Brice |
Producer(s) | Rosie Ball |
Designer(s) | Stephen Alexander |
Programmer(s) | Catherine West Michael Reilly Alex Lawson |
Artist(s) | George Wyman Doris Carrascosa |
Writer(s) | Nina White |
Composer(s) | Curtis Schweitzer |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One |
Release date(s) |
Windows, OS X, Linux
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
IGN | 9.1/10 |
PC Gamer (UK) | 94/100 |
Starbound is an action-adventure video game developed and published by Chucklefish Games. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Microsoft Windows, OS X, and Linux, and is in development for Xbox One, PlayStation 4, and PlayStation Vita.
Starbound begins with the player inside a spacecraft after the destruction of Earth, home of the Terrene Protectorate, an intergalactic peacekeeping organization, while just having graduated from its ranks. With nothing to guide it, the shuttle shoots into space without direction, becoming lost in a sea of stars. The space shuttle orbits a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe. The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to the planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with any blocks able to be placed in the ship.
Many gameplay elements, such as items (i.e. guns, armour, and clothing), enemies, and planets, use procedural generation in order to provide a massive variety of content. The game features story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and terraform the environment. Player class is defined by items that the player is wearing. There is also a variety of space weaponry based on that of many sci-fi films.