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Star Wars: TIE Fighter

Star Wars: TIE Fighter
Star Wars: Tie Fighter box art
Developer(s) Totally Games
Publisher(s) LucasArts, Disney Interactive (since 2012)
Designer(s) Lawrence Holland
Edward Kilham
Platform(s) DOS, Macintosh, Microsoft Windows, Linux
Release July 1994
Genre(s) Space simulation
Mode(s) Single-player
Review scores
Publication Score
CGW 5/5
GameSpot 8.8
Awards
Publication Award
CGW "Hall of Fame"
GameSpot "Greatest Games of All Time" (2004)
IGN "Top 25 PC Games of All Time" #3 (2007)
IGN "Hall of Fame" (2007)
IGN "Top 25 PC Games of All Time" #2 (2009)
PC Gamer "50 Best Games of All Time" #1 (1997)
Strategy Plus "Best Game of the Year" (1993)

Star Wars: TIE Fighter is a 1994 space flight simulator and space combat video game, the sequel to Star Wars: X-Wing. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

Lawrence Holland and Edward Kilham's Totally Games studio, which released X-Wing the year before, designed TIE Fighter. Based on X-Wing's game engine, TIE Fighter supports Gouraud shading and adds gameplay features and craft not available in X-Wing. TIE Fighter was updated and re-released several times, and it was a critical success.

The game's plot begins soon after the Empire's victory on Hoth in The Empire Strikes Back. As with X-Wing, the player's character is unnamed in the game; however, an included novella and Prima Publishing's strategy guide name the character Maarek Stele and provide a background narrative. In addition to fighting Rebel Alliance forces, the player flies against pirates, combatants in a civil war, and traitorous Imperial forces. The original game ends with the player preventing a coup against Emperor Palpatine and being personally rewarded during a large ceremony. Subsequent expansions focus on Admiral Thrawn's efforts to stop an Imperial traitor; the final mission of the second expansion concludes just before the climactic battle at the end of Return of the Jedi. Though playing on the side of the Star Wars saga's villain, the game presents Imperial forces as maintainers of peace and order in a tumultuous galaxy.

The storyline is divided across several battles, each of which has four to eight missions. Although some of the battles can be played out of order, individual missions within each battle are played linearly. Mission briefings and debriefings, cutscenes, and in-flight communication advance the story.


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