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Star Wars: Rebel Assault

Star Wars: Rebel Assault
Swrebel1.jpg
Box cover
Developer(s) LucasArts
Publisher(s) LucasArts
Designer(s) Vince Lee
Platform(s) MS-DOS, Sega CD, Mac OS, 3DO Interactive Multiplayer
Release November 1993
Genre(s) Rail shooter (Interactive movie)
Mode(s) Single player

Star Wars: Rebel Assault is a rail shooter video game developed and published by LucasArts for DOS, Apple Macintosh, Sega CD and 3DO Interactive Multiplayer systems, set in the Star Wars universe. Released in 1993, it is the first CD-ROM-only game to be published by LucasArts. The game's story focuses on a young pilot called Rookie One as he/she is trained by, and subsequently fights for, the Rebel Alliance in the Galactic Civil War.

The game features digitized footage and music from the original movies (although most of the original footage is replaced by CGI rendered sequences), and full speech. Rebel Assault is one of the oldest titles to make use of extensive full motion video (FMV) on the PC. The video was used to display pre-rendered 3D graphics that were far ahead of what a contemporary PC could render in real-time. Developers pre-rendered various environments and battles and the player flew through these environments.

The game consists of four mission types: three spaceflight types, and one on foot. The three spaceflight mission types are third person(levels 1, 3, 5, 7, and 11), overhead view (levels 1 and 13), and first person (levels 2, 4, 5, 6, 8, 10, 12, 14, and 15). In all three types, the ship generally follows the same cursor which aims its gunfire. If the player moves the targeting cursor after firing, the shots that were already fired will follow the cursor. 9 of the 15 levels are first person, which has movement more restricted than in other modes. As such, enemy fire cannot be dodged in this mode; instead, the player must shoot the enemy within a set time frame in order to avoid taking damage, much like in a light gun game. Only level 9 falls into the on foot mission type. This level puts the player in a series of three stationary settings, though the player character can be maneuvered horizontally in order to avoid enemy fire. In a few stages, there are branching points, much like those in Panzer Dragoon II. Bonus points are awarded for accuracy and whether secondary objectives are accomplished.


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