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Star Wars: Knights of the Old Republic (series)

Star Wars: Knights of the Old Republic
Genres Action role-playing, Massively multiplayer online role-playing
Developers BioWare
Obsidian Entertainment
Aspyr Media
Publishers LucasArts
Electronic Arts, Disney Interactive Studios (since 2012)
Platforms Windows, Xbox, Mac OS X, iOS, Android, Linux
First release Star Wars: Knights of the Old Republic
July 15, 2003
Latest release Star Wars: The Old Republic - Knights of the Eternal Throne
December 2, 2016

The Star Wars: Knights of the Old Republic series, often abbreviated as KotOR, is a RPG video game series and subsequent comic book series based on the fictional universe of Star Wars by George Lucas. The first and third video game installments was developed by BioWare, while the second was done by Obsidian Entertainment per LucasArts' request. All were published by LucasArts. The comic series was published by Dark Horse Comics. This series acts as a prequel to the video games.

With the discarding of the Expanded Universe on April 25, 2014 and rebranding it as Star Wars Legends, KotOR multimedia project is the only remaining source that continues to produce Legends information.

The game's system is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons rules. Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously. However, the number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round.

The alignment system tracks actions and speech – from simple word choice to major plot decisions – to determine whether the player's character aligns with the light or dark side of the Force. In the first game, the player's speech and actions have no effect on their teammates. However, the player has influence over their companions in The Sith Lords, the player's actions determining not only what side the player is on, but their teammates as well. The influence the player has on another character can be minor, from converting a character from the dark side to the light, to something as major as teaching them the ways of the Jedi themselves. Influence can be lost, however, if the player makes an action inconsistent with past decisions, causing the player to pay very close attention before reacting in any way.


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