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Star Trek: Bridge Commander

Star Trek: Bridge Commander
Star Trek - Bridge Commander Coverart.png
Developer(s) Totally Games
Publisher(s) Activision
Designer(s) Bill Morrison, Tony Evans, Jess VanDerwalker, Derek Chester, Dorothy Fontana
Engine Gamebryo
Platform(s) Microsoft Windows
Release date(s)
  • NA: February 27, 2002
  • PAL: March 8, 2002
Genre(s) Space combat simulator
Mode(s) Single-player, Multiplayer Online
Aggregate scores
Aggregator Score
GameRankings 80.11%
Metacritic 82
Review scores
Publication Score
GameSpot 8.2/10
IGN 9/10

Star Trek: Bridge Commander is a space combat simulation video game, published by Activision and Totally Games in 2002, based in the Star Trek universe.

The plot revolves around a newly promoted captain who is assigned to investigate an explosion of a star in the Maelstrom. Throughout the mystery, the player will often encounter characters from the Star Trek universe, including Captain Picard and Commander Data. The captain and his crew take command of the Galaxy-class USS Dauntless (NCC-71879) as well as the USS Sovereign (NCC-73811) to combat a new threat to the Federation.

The game allows two different styles of gameplay: storyline mode and quick battle mode. Quick battle mode allows for customized scenarios within a "simulated" environment, allowing the player to pick their allies/enemies, system, etc. With the advent of modding for Star Trek: Bridge Commander, custom missions and even campaigns have been made possible through this engine.

There are several game play modes in Bridge Commander, with the main two means of control being the bridge view and the tactical view. While the bridge view has the player control the movements of the ship by interacting with members of the bridge crew, the tactical view changes to an external view allows the player to have direct control over the starship. A variety of shortcut keys work in the same manner in both modes. Additional modes in the game include the map mode and the cinematic mode, which removes the interface from being displayed and also switches to an external view of the ship.

In the bridge view, most game functions are carried out by selecting an individual bridge officer, and selecting from a set of commands or options in order to control that individual's set of responsibilities. In this way, the game simulates being in command of a starship. For example, a player could issue the command to intercept a fleeing starship through the Helm menu, or order Lt. Felix Savali, the tactical officer to destroy an enemy ship. An AI would then pilot the ship for the player.

Bridge Commander incorporates a Quick Battle mode which is a combat simulation that allows the player to control any ship encountered during the course of the game. There is also a selection of a system which on rare occasions, incorporates their own unique hazards. The multiplayer mode is no longer operated by GameSpy, but is now hosted by 333networks, allows for a maximum of 8 players over the internet to compete in one of four modes; Deathmatch, Team Deathmatch, UFP vs Non-UFP Deathmatch and Defend the Starbase.


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