Star Trek: Away Team | |
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Developer(s) | Reflexive Entertainment |
Publisher(s) | Activision |
Platform(s) | Microsoft Windows |
Release date(s) | |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 62.56% |
Metacritic | 64% |
Review scores | |
Publication | Score |
AllGame | 2/5 |
GameSpot | 5.5/10 |
IGN | 6.5/10 |
Computer Games Magazine | 2/5 |
PC Magazine | 3/5 |
Star Trek: Away Team is an isometric real-time tactics video game developed by Reflexive Entertainment and published by Activision. The game was initially released on March 20, 2001 for personal computers using Microsoft Windows in North America. The game is set in the Star Trek universe, specifically after the end of the Dominion War seen in the television series Star Trek: Deep Space Nine. It features a range of new characters, set on board the USS Incursion with voice appearances by Brent Spiner and Michael Dorn as Lieutenant Commander Data and Ambassador Worf, respectively. The game received mixed reviews, with criticism directed at the graphics, elements of the gameplay including the lack of any artificial intelligence, and the limited length of the game.
Star Trek: Away Team is a squad-based real-time tactics video game played in a three-quarters isometric view, in a similar manner to other games such as Baldur's Gate. The maps do not have a fog of war, allowing the player to be able to view the positions of all enemies on the map at any one time. Other features allow the player to see how far the enemies can both see or hear. The player controls between four and six characters at a time out of a selection of seventeen. Each character has different abilities, such as the Vulcan mind meld, or equipment with the exception of a basic phaser, and the player can assemble a team prior to each mission to take account of the requirements of that level. Each character has a specialisation as seen in the Star Trek franchise, such as science, security, command, medical or engineering. This broadly defines the abilities of the characters, with security personnel being better in combat, while science crew can use cloaking fields and engineers can repair equipment. The death of any characters requires the mission to be restarted, something that was not originally included in the game.