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Star Command: Revolution

Star Command: Revolution
StarCommandRevolution-cover.jpg
Developer(s) Metropolis Digital, Inc.
Publisher(s) GT Interactive
Platform(s) DOS, Windows 95
Release
  • NA: 24 May 1996
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer

Star Command: Revolution is a real-time strategy game by Metropolis Digital, Inc., later known as Metro3D, Inc., (now owned by Data Design Interactive), and published by GT Interactive. It was originally released in 1996 for DOS, but it was re-released in 1998 for Windows 95/98 under the title Star Command Deluxe. A sequel, Star Command X: Armada, was hinted at upon successful completion of the campaign mode, but it was never produced.

Another real-time strategy game known as StarCraft was released two years after Star Command: Revolution, and quickly overshadowed it. One reviewer, writing before the release of StarCraft, predicted that Star Command would do better since it had been released first.

The main storyline follows an interspecies conflict in the Zeta galaxy after the discovery of an energy resource called "Solinite." The races, previously coexisting in peace, begin fighting each other for control of the Solinite, until several political assassinations allow the tyrannical warlord Narvek to take over the galaxy. A small group of rebels who call themselves "Star Command" fight back against Narvek in an effort to dethrone him and restore peace to the galaxy.

The nonlinear campaign mode places the player in control of a mothership commandeered by Star Command, with the objective of destroying Narvek. This mothership is the only ship that can collect resources and build other stations and ships. The campaign is lost if the player allows the mothership to be destroyed.

Each campaign battle occurs in one of 31 separate rectangular sectors, where the player must build enough ships to conquer the enemies' battalions while managing long-term resource consumption; resources are finite, and ships and stations (other than the mothership) cannot be brought between sectors. Most sectors have an objective, usually involving the destruction of enemy fleets or stations. Players who accomplish these tasks are rewarded with permanent bonuses, such as an increase in the mothership's harvesting rate. The battles increase in difficulty as the player nears Narvek's base.


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