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Spyro the Dragon (video game)

Spyro the Dragon
Spyro the Dragon.jpg
European PlayStation cover art
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Distributor(s) Universal Interactive Studios
Producer(s) Mark Cerny
Artist(s) Charles Zembillas
Writer(s) Peter Kleiner
Composer(s) Stewart Copeland
Series Spyro
Platform(s) PlayStation
Release date(s)
  • NA: September 10, 1998
  • EU: October 23, 1998
Genre(s) Platformer
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 85%
Review scores
Publication Score
GameSpot 8.3/10
IGN 9/10
PlayStation Power 82%

Spyro the Dragon is a platform video game developed by Insomniac Games and published by Sony Computer Entertainment. The game was released for the PlayStation in September 1998. It stars the title character, a young purple dragon named Spyro, and his dragonfly friend, Sparx, and is the first game in the Spyro the Dragon series.

The game received positive reviews from critics, with them praising the game's graphics and high replay value.

Spyro the Dragon puts players in the control of the titular Spyro, as he travels across various worlds in order to rescue his fellow dragons, recover the stolen treasure, and defeat the evil Gnasty Gnorc. Spyro has two main attacks; breathing fire and charging with his horns, which must be strategically used for defeating enemies and smashing open crates. Charging can be used against many small enemies but not against larger enemies. Likewise, fire is capable of defeating larger enemies, but can be blocked by enemies that use metal armor. Spyro is also able to glide whilst jumping to reach new areas, with some levels allowing him to fly freely in the air. Spyro's health is represented by the color of his dragonfly partner, Sparx, who also helps him pick up nearby treasure. Taking damage will cause Sparx to lose his color and disappear, leaving Spyro vulnerable, but he can recover health by eating butterflies spawned from defeating small animals. Various treasure can be found in various areas, including inside treasure chests, some of which require certain techniques to break open, or earned by defeating enemies. Enemies that have already had their gems retrieved upon revisiting areas will instead release orbs that can be collected towards earning extra lives.

The game consists of several different worlds, which are divided into various realms accessed by finding their gates. In order to progress to the next hub world, the player needs to fulfil the goal required by the balloonist in each world, such as a certain amount of treasure, rescued dragons, or dragon eggs. Most worlds contain dragons encased in stone, which can be rescued by touching them. Some of these dragons offer hints, and their platforms can be used to save the game. Eggs are in the possession of speedy blue thieves that must be chased down and defeated in order to recover them. In order to beat the game, the player must travel to the final homeworld, enter Gnasty Gnorc's lair, and defeat him. Upon Gnasty's defeat the player is presented with a closing cinematic and credits, then the player may now go to all worlds and realms in order to obtain each gem, egg, and release each dragon. Upon achieving 100% completion, the player can access a bonus level: Gnasty's Loot.


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