Spelunky | |
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Title screen of the original Windows game
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Developer(s) | Mossmouth |
Publisher(s) | Mossmouth |
Designer(s) | Derek Yu |
Programmer(s) | Andy Hull |
Composer(s) |
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Engine | GameMaker: Studio |
Platform(s) | Microsoft Windows, Xbox 360, PlayStation 3, PlayStation 4, PlayStation Vita, Chrome OS |
Release date(s) |
Microsoft Windows
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Genre(s) | Action-adventure, platformer |
Mode(s) | Single-player, multiplayer (remake) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 91% (PC) |
Metacritic | 90/100 (PC) |
Review score | |
Publication | Score |
IGN | 9/10 (Xbox 360) |
Spelunky is an open source indie platform video game created by Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports to the PlayStation 3, PlayStation Vita and then back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.
The first public release was on December 21, 2008. The source code of the 2008 Windows version was released on December 25, 2009. An enhanced version for Xbox Live Arcade was released on July 4, 2012. The enhanced edition was also released on PC on August 8, 2013 and for PlayStation 3 on August 27 and 28, 2013 and for PlayStation 4 on October 7, 2014. A Chrome OS version of the game was made as well, titled Spelunky HTML5
The player controls an unnamed adventurer, known as the spelunker. The aim of the game is to explore underground tunnels, gathering as much treasure as possible while avoiding traps and enemies. The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves. Levels are randomly generated and grouped into four increasingly difficult "areas", each with a distinctive set of items, enemies, terrain types and special features. Later areas contain more valuable treasures, secret locations, and items. If the player loses all their hearts or runs into an instant-kill trap, they will have to start from the beginning.