Manufacturer(s) | Games Workshop |
---|---|
Publisher(s) | Games Workshop |
Years active | 1991 |
Players | 2+ |
Age range | 8+ |
Setup time | 10 minutes |
Random chance | Dice rolling |
Space Fleet is a board game for 2-4 players, published in 1991 by Games Workshop and designed by Jervis Johnson and Andy Jones.
The game is set in the Games Workshop fictional Warhammer 40,000 universe and is centered on combat between spacecraft. It can be seen as a fore-runner to Battlefleet Gothic.
Each player takes a combat display, which shows the ship's 4 fire arcs. Each individual fire arc is a 90 degree arc of a circle covering the front, sides and rear of the ship. 12 shield tokens are then distributed amongst the fire arcs by the player. 4 Damage tokens are placed on the centre of the combat display, and the players' ships are set up at opposite ends of the board.
Players chose a movement option secretly on their helm computer chart. The movement options varies from moving 0-2 squares and changing a ship's facing. Ships are then moved simultaneously, with any ships that end up in the same square being considered to have rammed each other. Ramming damage is assigned by each player dropping 4 six-sided dice into the box lid, which was divided into a 3x3 grid. Any dice that land in the middle grid count as one point of damage to the appropriate arc of the ship.
After movement, weapons are fired. Players choose a target, then roll the appropriate number of dice in the box lid depending on the location of the target in the shooting ship's fire arc. The ship's keel gun can only fire in the 90 degree arc to the front and inflicts most potential damage at a range of 3 squares, while the ship's broadside guns inflict most potential damage at a range of 1 square and can only fire to either side of the ship. Any die that occupies a hit grid section in the box inflicts one point of damage. Any die in a hit section which rolls a six is deemed to have caused a critical hit, with additional damage to the target determined randomly on the Critical Damage chart.
Any damage inflicted causes the removal of shield tokens from the target ship's appropriate fire arc. Once all shields have been removed, further damage to that arc causes the removal of Damage tokens. Once all 4 damage tokens had been removed, a ship is destroyed.