Soul Axiom | |
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Developer(s) | Wales Interactive |
Publisher(s) | Wales Interactive |
Engine | Unity |
Platform(s) | |
Release date(s) |
Windows, OS X, Linux February 29, 2016 PlayStation 4, Xbox One June 7, 2016 Wii U September 29, 2016 |
Genre(s) | Adventure, Puzzle |
Mode(s) | Single-player |
Soul Axiom is a first-person adventure-puzzle video game developed and published by Wales Interactive. The game is set inside a "Digital Soul Provider" called Elysia, and combines exploration with puzzle solving elements to unlock the mystery of your character's digital afterlife. It follows a similar visual style from its predecessor, Master Reboot, and while it's not a direct sequel, it is set in the same world but with new characters, a new story and new set of game mechanics. The game was released on February 29, 2016. PlayStation 4 and Xbox One ports were released in June 2016. The Wii U launch is planned for September 29, 2016.
In Soul Axiom, the player plays an unknown protagonist, utilizing a first person camera as they wander through strange landscapes of unknown memories. The player will experience traditional adventure/puzzle gameplay, by interacting with physical puzzles, making psychological decisions and exploring the environment to find the right information to unlock the story of your character. The player is slowly granted abilities in the form of a hand power system which enables them manipulate the objects and environments around them, which will allow them to navigate through the world of Elysia. These abilities also further complicate the puzzles that the player is given.
The narrative is told through collectible items which take the form of a small symbol monkey. They are known as a PEMO (Personal Message Object) and act as messages from the outside world, usually in the form of news articles, emails, letters etc. Sometimes they are easy to find and other times you will have to explore the environment to find them. To support the PEMO's, you will unlock memories after each level you complete to piece together the story, these memories come in the form of a 3D animated cutscene. A gameplay trailer was released on January 20, 2015.
Soul Axiom was initially released on Steam Early Access on November 23, 2014 which included Chapter 1 and parts of Chapter 2. Since then, the developers have been releasing frequent updates which often contain new content in the form of more levels to play as well as bug fixes and general improvements that the community have suggested. The Early Access development was delayed due to a major engine upgrade from Unity 4 to Unity 5. It wasn't until February 29, 2016 when Soul Axiom left Early Access.
Releasing first for PC, Mac and Linux, Soul Axiom was announced to be launched on PlayStation 4, Xbox One and Wii U in 2016. Throughout the development, the game has been supported by the likes of Microsoft and Nintendo. Microsoft has taken the title to be exhibited on several of their gaming stands at events such as GDC San Francisco (2015) and EGX Rezzed (2015 & 2016). Microsoft also financially supported the game towards the end of development, accepting the game onto their Greenshoots programme. Similairly, Nintendo also exhibited the game on their stand at EGX (2015) and Gamescom Cologne (2015). Arguably, Wales Interactive's most successful promotion came from Nintendo's E3 Nindies@Home program, where an early demo of the game was free to download on Wii U with a launch day discount offer for anyone who downloaded the demo.