Snood | |
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Game Boy Advance cover
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Developer(s) |
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Designer(s) | Dave Dobson |
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Mac OS
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Snood is a puzzle video game developed by Dave Dobson through Snood, LLC. The game was released for Mac OS in 1996 and ported to MS-DOS and Microsoft Windows in 1999. An adaption for Game Boy Advance was developed by Rebellion Developments and released by Destination Software in 2001, and an iOS version was developed by Iron Galaxy and released by EA Mobile on May 8, 2009.
Similar to other puzzle games such as Puzzle Bobble, Snood has simple rules. Connecting three or more identical Snoods makes them disappear from the board. When the board is cleared, the level advances. If the Snoods reach the bottom of the screen, a life is lost. Play is not time-limited in most game modes.
A sequel to Snood, Snood 2: On Vacation, was developed by Gravity-i and released by Destination Softare for Game Boy Advance and Nintendo DS in October 2005 and November 2005 respectively.
The pieces in the game are called Snoods. There are seven regular Snoods and four Special Snoods. The regular Snoods are Jake (Blue), Midoribe (Green), Mildred (Grey), Spike (Purple), Zod (Red), Geji (Light blue), and Sunny (Yellow).
Each turn, the player launches a Snood of randomly selected color into the play field. If the Snood lands adjacent to two or more Snoods of the same color, all connecting Snoods of that color vanish and any pieces left unattached beneath the vanished Snoods drop down. The player's score increases with the number of Snoods eliminated. With each Snood launched, a danger meter increases and when it reaches the top, all the Snoods in play lower a level. If the Snoods drop past the lowest level of the playing field, the game is over. Releasing Snoods reduces the "Danger Meter."
The first special Snood is called Numbskull. Numbskull is shaped like a human skull and is the one type of Snood that is never launched into play, which means it cannot be joined with other Snoods. If Numbskulls are found at the start of a level, they will have to be isolated and dropped by the player to remove them from the board. Second, if the player loses the game, all the Snoods will turn into Numbskulls, serving as a visual game over message.