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Slime (video game)

Slime
picture of the early box cover
Publisher(s) Synapse Software
Designer(s) Ihor Wolosenko
Programmer(s) Steve Hales
Platform(s) Atari 8-bit
Release 1982
Genre(s) action
Mode(s) single or two player

Slime is a 1982 video game for the Atari 8-bit series written by Steve Hales and distributed by Synapse Software. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into huge canisters, while fending off attacks by an alien flying saucer.

Slime, under the title Super Storm, was one of a number of titles Atari ported to other platforms under their Atarisoft brand. A number of Super Storm game cartridges for the Texas Instruments TI-99/4A were manufactured, but were not released after the company was purchased by Jack Tramiel.

Synapse Softare's first success was 1981's Protector, and quickly followed by a number of games written by a small number of programmers. Slime was one of the many games released during this earlier period. The basic concept was developed by Synapse's president, Ihor Wolosenko.

The project was originally given to a new member of the Synapse team and some progress was made, but the programmer decided to leave the company. Hales had been working on another game, Fort Apocalypse, but was pulled off its development to finish Slime. The resulting delay meant Brøderbund's Choplifter reached the market first, and Fort Apocalypse was often considered a me-too effort.

By 1983, Synapse was well established as a major player in the Atari market, at a time when the Atari market was in the process of imploding. Atari itself was concerned about the future of the 8-bit line, and concluded one way to make more money would be to sell its best known titles on other home computer platforms and games consoles. This led to the formation of the Atarisoft brand in late 1983, and a slew of releases for various platforms.


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