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SkyRoads (video game)

SkyRoads
Skyroads-screenshot-of-gameplay.png
Screenshot of gameplay
Developer(s) Bluemoon
Publisher(s) Creative Dimensions
Composer(s) Ott Aaloe, Hasso Brück
Platform(s) DOS
Release 1993
Genre(s) Platformer
Mode(s) Single-player

Bluemoon's SkyRoads is a polished-up remake of the video game Kosmonaut. The three months spent working on it paid off when the shareware title was released in 1993, selling internationally and getting low cost retail (LCR) distribution deals from the U.S. to Taiwan.

The space bar and directional keys are used to create an easy "jump and move" motion. Up accelerates the ship and down slows down the ship. Meters at the bottom indicate the ship's speed, Oxygen Levels, and Fuel Levels. The meter to the left indicates the level progress, next to a grav-o-meter that describes the planet's gravity (100 is the lowest, giving a weightless feeling, and 1700 is the highest, allowing no jumping). The level is restarted if the ship is destroyed, runs out of fuel or oxygen or falls off the roads.

The demo and full versions of both games are now available for download as freeware from the homepage of Bluemoon Interactive.

Certain colors on the roads indicate special properties upon contact:

The levels always end with a tunnel that ends into space, signifying a win.

Following the success of the original Skyroads, Bluemoon released a "Skyroads XMAS-Special" version in 1994, which featured exactly the same interface and features, but different and considerably harder levels. Because of this substantial increase in difficulty, the XMAS-Special version never became as popular as the original.

The following table shows known clones as of 07 Sep 2015.

Bluemoon made a simple non-interactive hardware demo to be bundled for the Texas VR gear company titled Stellar Xpress which effectively was a more modern update to SkyRoads/Kosmonaut, but the project was then cancelled.


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