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Skool Daze

Skool Daze
Loading screenshot of Spectrum version
Developer(s) David Reidy, Helen Reidy
Publisher(s) Microsphere (1984)
Designer(s) David Reidy, Helen Reidy, Keith Warrington
Platform(s) ZX Spectrum
Commodore 64
Release date(s) 1984
Mode(s) Single player
Review scores
Publication Score
CVG 34/40
Crash 93%
Sinclair User 8/10 stars
Your Sinclair 8/10
ZX Computing 8/10
Sinclair Programs 75%
Your Spectrum 3/5 stars
Award
Publication Award
Crash Crash Smash

Skool Daze is a computer game released by Microsphere in 1984 for the ZX Spectrum and Commodore 64 computers. It was written by David and Helen Reidy, with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept. It has since been regarded as one of the pioneers of the sandbox game genre.

The game features the player as a schoolboy named Eric, with the objective of stealing his report card out of the staff room safe by accomplishing various tasks around the school. The computer controls all the other characters in the game, including the headmaster, other teachers and other pupils.

The four teachers are Mr Wacker (the headmaster), Mr Rockitt (the science teacher), Mr Withit (the geography teacher) and Mr Creak (the history master). Other than Eric, three of the pupils are named: Boy Wander (the tearaway), Angelface (the bully) and Einstein (the swot). The player has the option of renaming the characters before the game begins. There are also many unnamed, undistinguished pupils at the school.

If Eric is caught out of class or otherwise misbehaving, teacher characters pursue him and issue lines. When 10,000 lines or more are accumulated, the game ends with Eric's expulsion. However, Eric can also receive lines for things that are not his fault, such as lying or sitting on the floor when in fact he has been knocked down, or being nearest a teacher who has just been hit by a projectile fired by one of the other pupils. So part of the challenge of the game is to prevent other pupils from getting Eric into trouble.

Helen Reidy had a background in teaching, while David had fonder memories of activities between lessons and designed the game around this. The characters were based on schoolboy characters he read about as a child, including Just William and The Beano's The Bash Street Kids. He later clarified that "each of the rooms would look like a frame in a comic".

David Reidy considered himself to be more proficient as a programmer and engineer, and decided the game's graphics would benefit from a separate designer. He recruited a family friend, Keith Warrington, who was studying graphic design. Warrington learned the rudiments of computer graphics from David, and drew the characters as line drawings on squared paper. From this, he blocked in the individual pixels to create an appropriate sprite, with tracing paper to design the individual animation frames for each character. He later obtained a Spectrum to assist with the design, but found using graph paper easier. Warrington based the teachers on ones that had taught him at school, and later said the geography teacher, Mr Withit, was based on "my all time favourite teacher". He found the screen resolution limitations helpful, as it forced him to design cartoon-like characters, saying "You couldn’t do a normal person because they would have all looked the same". As with other Microsphere games, David designed the program on paper, which Helen typed into the computer.


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