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Six Days in Fallujah

Six Days in Fallujah
Logo of Six Days in Fallujah.png
Developer(s) Atomic Games
Platform(s) Microsoft Windows, OS X,PlayStation 3, Xbox 360
Release TBA
Genre(s) Third-person shooter, tactical shooter
Mode(s) Single-player, multiplayer

Six Days in Fallujah (SDIF) is an unreleased historical third-person shooter video game developed and left unreleased by Atomic Games. Described by Atomic Games as a tactical shooter, it is the first video game to focus directly on the Iraq War.

The game follows a squad of U.S. Marines from 3rd Battalion, 1st Marines (3/1), fighting in the Second Battle of Fallujah over the span of six days in November 2004. The premise of the game was the subject of controversy in 2009, with questions raised as to its appropriateness, especially given the fact that the true events the game is based upon was recent at the time. It was originally to be published by Konami, however, in April 2009, a spokesman informed the Associated Press that Konami was no longer publishing the game due to the controversy surrounding it. As of February 2017, the game has not been released and there is no set release date.

In an interview with Atomic Games president, Peter Tamte, he stated that "One of the divisions in our company was developing training tools for the United States Marine Corps, and they assigned some U.S. Marines from 3rd Battalion, 1st Marines to help us out." However, a few months into development, 3rd Battalion, 1st Marines (3/1) was deployed in Iraq and participated in the Second Battle of Fallujah. Tamte later stated that "When they came back from Fallujah, they asked us to create a videogame about their experiences there, and it seemed like the right thing to do." Tamte further stated that the goal of Six Days in Fallujah is to create the most realistic military shooter possible, and that "Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me.". Tamte further elaborated in an interview with Joystiq that, "The words I would use to describe the game—first of all, it's compelling. And another word I use—insight. There are things that you can do in video games that you cannot do in other forms of media. And a lot of that has to do with presenting players with the dilemmas that the Marines saw in Fallujah and then giving them the choice of how to handle that dilemma. And I think at that point, you know - when you watch a movie, you see the decisions that somebody else made. But when you make a decision yourself, then you get a much deeper level of understanding.". Tamte describes the project as "a meticulously recreated in-game version of Fallujah, complete with real life Marines lending their names and likenesses, as well as recreations of specific events from the battle. It's almost like time travel. You're experiencing the events as they really happened."


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