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Sinking Island

Sinking Island
Sinking island dvd cover.jpg
Developer(s) White Birds Productions
Publisher(s) Microïds/Encore (USA)
Micro Application (Europe)
Designer(s) Benoît Sokal
Platform(s) Microsoft Windows
Release October 4, 2007 (2007-10-04) (France)
August 12, 2008 (USA)
Genre(s) Adventure
Mode(s) Single player

Sinking Island: A Jack Norm Investigation is a third-person perspective adventure game that uses point and click game mechanics. Released in France on October 4, 2007. it was developed by White Birds Productions, a company founded and led by Benoît Sokal.

The title's genesis came from Olivier Fontenay, who suggested that Benoît Sokal make police games. Sokai wrote a ten page draft in 2005. He decided to have a male playable character to offer a change from his Syberia series. The team created a new interface for the game, entitled PPA (Personal Police Assistant). The game was supported by the Centre National de la Cinématographie. A sequel was originally going to be released, offering a second Jack Norm adventure set in New York.

The plot is centered on the investigation of the death of a millionaire named Walter Jones. The main acting character in the game is Jack Norm, a police officer entrusted with the task of solving the mystery. The events take place on a fictional island owned by the late Walter Jones in an Art Deco-style tower. The plot takes place over three days and follows a classic murder mystery scheme where a detective needs to uncover the identity of the murderer.

Jean-Marc Oliveres of Clubic wrote that the game would engross players into its story and history.4Players reviewer Bodo Naser thought that while the game promised a murder mystery akin to those of Agatha Christie, the title did not deliver.Adventure-Treff's Jan Schneider negatively compared the game's world to Paradise and Syberia.IGN offered a negative review, describing the game as having "weary, stranded-island sleuthing at its soggiest".Gamespot thought the game would appeal to adventure fans. Gamekult derided the game's difficult puzzles, sleep-inducing dialogue, and lack of plot momentum.


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